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Project Baxter: City Concepts

Hello! For roughly 3 years I got to work on the now cancelled Project: Baxter, a stylized fantasy co-op game set in the world of “Dungeons and Dragons”. This was my first real job in the industry, and even though the game was cancelled, I couldn’t ask for a better start in the industry. As a concept artist I was primarily responsible for the environment & prop concepts.I want to take the time to give a huge thank you to Kyle baerlocher (Art director), Vladimir Krisetskiy (Senior Concept Artist) and Christoffer Jensen (Senior UI Artist) for all the guidance, feedback and good memories. Also a shoutout to Daniel Perez (Studio Art Director) for taking me in and mentoring me during my internship period at Starbreeze.

https://www.artstation.com/kylebaerlocher
https://www.artstation.com/bopchara
https://www.artstation.com/chris_jensen
https://www.artstation.com/danielperezdir

Early concept of the harbour area.

Early concept of the harbour area.

Early concept of the city architecture.

Early concept of the city architecture.

Mood piece of the city besieged.

Mood piece of the city besieged.

Mood concept of an arena ravaged by magic.

Mood concept of an arena ravaged by magic.

Mood concept of city ruins ravaged by corrupted roots.

Mood concept of city ruins ravaged by corrupted roots.

Ruins overview sketch.

Ruins overview sketch.

Ruins callout.

Ruins callout.

Ruins arena mood concept.

Ruins arena mood concept.

Sketch of a manor.

Sketch of a manor.

Night version of the manor.

Night version of the manor.

Manor courtyard sketch.

Manor courtyard sketch.